Level
Cantrip
Casting Time
1 Action
Range/Area
150 ft.
Components
V, S
Duration
Instantaneous 1 Hour
School
Evocation
Attack/Save
None
Damage/Effect
Combat

A mystical spirit is shot out of your hand, the target can be hit as long as the target is within 150ft and there is a path for the spirit to travel. If you hit roll a d12 if it is above ten, roll a d20 to to see what the effect of the spell is. if you roll below a 10 do 1d8 damage.

  1. The creature gets healed with a d8.
  2. The creature will go out of its way to kill you. 
  3. The creature frightens everyone in the room.
  4. The creature's next attack roll is a guaranteed hit.
  5.  The creature gains the effect of the invisibility.
  6. The spirit bounces off the target.
  7. The creature is charmed by you, and not hostile
  8. Deals 1d8 necrotic damage.
  9. Deals 1d8 poison damage.
  10. Deals 1d8 fire damage.
  11. Deals 1d8 lighting damage.
  12. Deals 1d8 radiant damage.
  13. the creature's next roll has the effects of a natural 1.
  14. Roll a 3d8. if that is higher then the creature's total hit points, then it is asleep for 5 rounds. 
  15. You gain a +3 to AC.
  16. Deals 1d8 necrotic damage and you heal hit points equal to the damage done. 
  17. The creature had disadvantage for the next 3 rounds.
  18. Deals 1d8 lighting damage but bounces to 2 other targets
  19. Deals 1d20 damage
  20. Sends the target to the fey realm

Previous Versions

Name Date Modified Views Adds Version Actions
11/3/2020 3:41:12 PM
1
0
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Coming Soon

Spell Tags: Combat

Available For: Warlock (Legacy) - The Archfey (Legacy)

bob_with

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