Level
Cantrip
Casting Time
1 Action
Range/Area
150 ft.
Components
V, S
Duration
Instantaneous 1 Hour
School
Evocation
Attack/Save
None
Damage/Effect
Combat
A mystical spirit is shot out of your hand, the target can be hit as long as the target is within 150ft and there is a path for the spirit to travel. If you hit roll a d12 if it is above ten, roll a d20 to to see what the effect of the spell is. if you roll below a 10 do 1d8 damage.
- The creature gets healed with a d8.
- The creature will go out of its way to kill you.
- The creature frightens everyone in the room.
- The creature's next attack roll is a guaranteed hit.
- The creature gains the effect of the invisibility.
- The spirit bounces off the target.
- The creature is charmed by you, and not hostile
- Deals 1d8 necrotic damage.
- Deals 1d8 poison damage.
- Deals 1d8 fire damage.
- Deals 1d8 lighting damage.
- Deals 1d8 radiant damage.
- the creature's next roll has the effects of a natural 1.
- Roll a 3d8. if that is higher then the creature's total hit points, then it is asleep for 5 rounds.
- You gain a +3 to AC.
- Deals 1d8 necrotic damage and you heal hit points equal to the damage done.
- The creature had disadvantage for the next 3 rounds.
- Deals 1d8 lighting damage but bounces to 2 other targets
- Deals 1d20 damage
- Sends the target to the fey realm
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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11/3/2020 3:41:12 PM
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1
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0
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Coming Soon
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