You grant yourself the ability to create light using your body. For the duration, you shed bright light in a 20-foot radius, and dim light for an additional 20 feet. The light can be any color, and you can change the color at will (no action required). In addition, you gain one of the following benefits for the spell's duration.
Mesmerizing Lights: You can use an action to cause hypnotic patterns to flash and glow on your skin. A creature of your choice must succeed on a Wisdom saving throw or be charmed by you for one round. While charmed in this way, the creature cannot look away from you. You can have only one creature charmed in this way at a time.
Distracting Glare: When a creature attacks you, you can use a reaction to cause nodes of light on your skin to pulse and flash in a random pattern, potentially confusing your assailant. The creature must make a Wisdom saving throw or have disadvantage on any attack rolls it makes against you until the end of its turn.
Blinding Aura: As an action, you can cause your skin to shine brightly. The light you shed (both bright and dim) increases to a 50 foot radius. Additionally, any creature within 30 feet of you that can see you must make a Constitution saving throw or be blinded until your skin stops shining. You must use a bonus action on subsequent turns to maintain this light, or the effect ends. As long as the spell is still active, you can use an action to reignite this light. Using a bonus action to keep the light shining counts as casting a spell for the purposes of actions you can take on your turn.
* - (a firefly)
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