Level
4th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

You conjure a spirit that inhabits an Iron Cobra that you create. The construct created by this spell disappears when it drops to 0 hit points or when the spell ends.

The Iron Cobra is friendly to you and your companions. Roll initiative for the construct, which has its own turn. It obeys any verbal commands that you issue to it (no action required by you). If you don’t issue any commands to it, it defend itself from hostile creatures, but otherwise take no actions.
The DM has the creatures’ statistics.

* - (50 gp worth of iron and clockwork gears, and a vial of poison worth at least 10 gp.)

Spell Tags: Summoning

Available For: Wizard (Legacy)

jackmagnum357

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