You weave together a distracting string of shouted words, curses, and unintelligible insults , causing creatures of your choice that you can see within range and that can hear you to make a Charisma saving throw. If you or your companions are fighting a creature, it has advantage on the save. On a failed save, targets must roll a Charisma saving throw at disadvantage to target anyone or anything other than you until the spell ends or until the target can no longer hear you. Additionally, all attack rolls an effected target makes against you suffer disadvantage. Effected creatures must roll a Wisdom saving throw against your spell every round to maintain any spell that requires concentration to maintain. The save is made with advantage if the target has the War Caster feat. Targeted creatures may make a Charisma saving throw, not at disadvantage, if they suffer damage from any source other than you. The spell ends if you are incapacitated or can no longer speak.
* - (One bottle of an alcoholic beverage, consumed in the casting)
Level
3rd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
1 Minute
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Control
Comments