Level
4th
Casting Time
1 Reaction *
Range/Area
15 ft. (15 ft. )
Components
V, S
Duration
Concentration 1 Round
School
Abjuration
Attack/Save
DEX Save
Damage/Effect
Acid (...)

As a reaction, you can choose to bend either acid, cold, fire, lightning or thunder damage away from you by rolling 4d8. You have resistance to the triggering damage type until the start of your next turn. On your turn, your can choose to disperse the accumulated energy a bonus action or shoot the energy in a 15 foot cone. Creatures in the area need to make a Dex. Saving throw equal to your spell cast modifier. Creatures on a failed save take full-damage, half on a successful save.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the extra damage increases by 1d8 for each slot level above 4th.

* - you use this reaction when you would take acid, cold, fire, lightning, or thunder damage

Previous Versions

Name Date Modified Views Adds Version Actions
10/16/2020 6:37:42 AM
17
0
1
Coming Soon

Spell Tags: Damage Control Warding

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy)

ACona556

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