Level
2nd
Casting Time
1 Bonus Action
Range/Area
Touch
Components
V
Duration
1 Hour
School
Evocation
Attack/Save
Melee
Damage/Effect
Buff (...)
You empower your weapon. For the duration you weapon gains the following benefits, if you duel wield weapons, this spell is cast on both weapons.
- Your weapon deals and additional 2d4 force damage.
- You weapon becomes magical, if it wasn't already.
- If you or a creature within 5 feet of you are hit by an attack. You can use a reaction to make an attack roll, if the result is equal to or higher than the attackers role, the attackers attack automatically misses, regardless if the attack is a critical hit or not.
This spell ends if you drop the weapon, however it does not end if you sheath the weapon.
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