Level
Cantrip
Casting Time
1 Action
Range/Area
10 ft.
Components
V, M *
Duration
Special 30 Minutes
School
Conjuration
Attack/Save
None
Damage/Effect
Creation

This spell creates an monster made of water, approximately 5 feet in height. This creature will obey your command, but will disappear after 30 minutes or until you dismiss it. you can have a total of these creatures up to you level.

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

The creature is under your control for 30 minutes, after which it stops obeying any command you've given it. To maintain control of the creature for another 30 hours, you must cast this spell on the creature again before the current 30-minute period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.

At Higher Levels. When you cast this spell at level 1 or higher, your current level is the amount of sea behemoths you can have at once, and it resets after a short rest.

* - (a drop of water.)

Spell Tags: Creation

Available For: Cleric (Legacy) Wizard (Legacy)

Skoichungorg

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