Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
S
Duration
Until Dispelled
School
Enchantment
Attack/Save
None
Damage/Effect

You trace a rune on an object or creature, whereupon any inspection of this rune reveals that it is magical in nature.
• When the rune is completed, you may activate one of the following effects:
• If placed on an object, you may impart an adhesive property to the side of the object the rune was applied. When another object comes in contact with the runed object, both are magically adhered together. A strength check of DC equal to your spellcasting DC is required to pull it apart.
• If placed on a a closed door, window, gate, chest, or other entryway, it is considered magically locked with a DC equal to your spellcasting DC. If the door has no lock, a magical facsimile of a lock appears on the door where the rune was placed.
• when placed on an object you can cloak the object in an illusion, this illusion must have roughly the same dimensions of the original object. (Ex: place it on a door to make it blend in with a wall) 

You may have 1 rune active at one time. This increases to 2 at level 5, 3 at level 11, and 4 at level 17. Whenever you attempt to place more runes than you are able to, they disappear to make room for the new one starting from the first you’ve place moving up. You can dispel any rune as a free action.

Previous Versions

Name Date Modified Views Adds Version Actions
9/17/2020 12:21:32 AM
6
0
5e
Coming Soon
10/13/2020 4:17:35 AM
4
0
--
Coming Soon
10/16/2020 4:28:33 AM
14
1
--
Coming Soon
3/15/2021 10:36:43 PM
20
1
--
Coming Soon

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Dirty_brdy

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