Level
3rd
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect
Natural Attacks
A protective magical force surrounds you, manifesting as a shifting multi-colored glow that covers you and your gear. If a creature hits you with a melee attack while you have these hit points, the creature takes 2d6 damage of a type determined by rollling on the chaos table below.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot.
1-2 = Cold Damage
3-4= Fire Damage
5-6= Thunder Damage
7-8= Lightning Damage
9-10= Psychic Damage
11-12= Force Damage
13-14= Poison Damage
15-16= Acid Damage
17-18= Necrotic Damage
19-20= Radiant Damage
[roll]1d20[/roll]
* - (an opal worth 100 GP)
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Posted Nov 22, 2020This seems interesting. Is it like a force field of sorts?
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Posted Nov 23, 2020Essentially. I have been playing around with the idea of how to incorporate the idea of harnessing the wild magic or elemental chaos for my campaign and I thought a wizard or warlock specializing in that sort of thing could really get a kick out something like this. Though it is up to you how to interpert it :). Feel free to adapt it to be like an armor of agathys or forcefield or energy armor - whatever seems to up the cool factor!