Level
3rd
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect
Natural Attacks

A protective magical force surrounds you, manifesting as a shifting multi-colored glow that covers you and your gear. If a creature hits you with a melee attack while you have these hit points, the creature takes 2d6 damage of a type determined by rollling on the chaos table below.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher,  the damage increases by 1d6 for each slot. 

1-2 = Cold Damage

3-4= Fire Damage

5-6= Thunder Damage

7-8= Lightning Damage

9-10= Psychic Damage

11-12= Force Damage

13-14= Poison Damage

15-16= Acid Damage

17-18= Necrotic Damage

19-20= Radiant Damage

[roll]1d20[/roll]

 

 

* - (an opal worth 100 GP)

Spell Tags: Damage Buff Warding

Available For: Bard (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Wizard (Legacy) - School of Abjuration (Legacy)

mister_noah_ingram

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