Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
Concentration 1 Round
School
Divination
Attack/Save
None
Damage/Effect
Detection

You touch a lit candle, causing it to sprout wings and begin to fly.  When you cast this spell, you choose a creature type (aberration, celestial, elemental, fey, fiend, or undead).  If there is a creature of the specific chosen type within 100 feet of the candle, it will fly up to 30 feet towards that creature.  If there is no creature of the chosen type within range, the candle will not move. At the end of the spell's duration, the candle drops to the ground and is destroyed.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

* - (A lit candle)

Spell Tags: Detection

Available For: Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) - School of Divination (Legacy)

Penanghill

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