You animate a simple or martial melee weapon that is within 5 ft of you and isn't fixated or being worn or carried by a creature other than you. The weapon must be a Dagger, Shortsword, Longsword, Scimitar or Rapier. A non-magical weapon animated in this way becomes magical for the spell's duration.
The weapon howers beside you, within your space, for the spell's duration. While the Spell is active, the weapon counts as being worn by, and attuned to you, without occupying an attunement slot. When attuned in this way, you cannot use any of the weapons abilities that require any form of action (A, BA, R). It follows you as you move or teleport. You are proficient with it and use your spellcasting ability as your attack modifier.
When you cast the spell, and as a Bonus Action on subsequent turns, you can cause the Weapon to fly towards a target within 60 ft range. Make a ranged Weapon Attack, which uses the Weapon's damage and effects, as if you were attacking with it in melee combat. The Weapon then immediately returns to hover beside you once more.
You can end the spell as a bonus action. As part of the same Bonus Action, you can cause the weapon to sheathe into a fitting sheathe that is within 5 ft of you and isn't being worn or carried by a creature other than you.
At higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target more weapons under the same conditions. You can target two weapons at 4th, three at 6th and four at 8th level. All effects apply to all weapons separately. You can attack with all weapons simultaniously using your bonus action, chosing targets and rolling attacks seperately.
Previous Versions
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12/14/2019 1:44:31 PM
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5
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1/5/2020 3:46:30 PM
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19
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1.1
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1/5/2020 4:41:08 PM
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19
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2
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1/5/2020 4:47:34 PM
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21
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4/30/2020 5:17:07 PM
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56
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2.1
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10/18/2020 9:36:48 AM
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74
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1
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10/18/2020 9:46:12 AM
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76
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1
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3.0
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