As the master of the sea, you have harnessed the magic of the deep sea. As an action, you can summon a sea elemental, which takes on the shape of your character. You can use another action to create another elemental, but, this time, it takes a spell slot. you can do this for as much times as you have first level spell slots
The elementals have 10 HP, and 10 AC. once they die, they disappear, leaving no trace of it. The elementals will do whatever you do, but at you get to chose which enemy they attack. they deal 10 damage, unless they are given a weapon, which instantly changes their damage to the damage of that weapon. you have complete control over the elementals, and you can command them to attack a specific enemy, but they will only attack when you attack. They do not roll individually. Instead, they take whatever you rolled and add your wisdom modifier to the attack roll.
These elementals can not go over 30 feet away from you, they instantly get teleported back to five feet away from you. you can dispel the elementals to regain your water, but if they die you can not get the water back.
* - (drop of fresh sea water)
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