Level
3rd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V
Duration
Concentration
1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect
Whenever you make a successful melee attack whilst this spell is active, the target must make a Constitution saving throw, on a failed save the spell drains a portion of their strength and transfers it you, on a success nothing happens. For a every failed save the target loses 1 point from their strength score and you gain 1 point to yours (to a maximum of +5 to your strength score)
When this spell ends you lose the bonus to your strength score you have gained and must make a Constitution saving throw, on a failed save you gain 1 point of exhaustion
Comments