A swirling vortex of psionic energy manifests in a 30-foot radius centered on a point you can see within range. Creatures within the vortex must succeed on an intelligence saving throw or take 6d6 psychic damage, taking half as much on a failed save.
In addition, each creature who failed their saving throw must roll a d6, becoming affected by the corresponding psionic disruption as matches the die roll.
1-2: Crippled Mind: The Maelstrom digs deep into the targets mind, sending its nervous system into shock. It makes attack rolls with disadvantage until the start of its next turn.
3-4: Fleeting Domination: You exert your will to take temporary control of the target's mind. The target uses its reaction to make a single weapon attack against another creature within the vortex of your choosing, provided there is another creature in range. If there are no other creatures, this has no effect.
5-6: Awakened Insanity: The target babbles incoherently as it shakes and convulses. It is stunned until the start of your next turn.
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