Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect
Summoning

You animate plants that you can see within range. The Plants gain the ability to move and obey your commands. Choose one of the following options

  • One tree becomes an awakened tree for the duration
  • Up to eight shrubs or smaller plants become awakened shrubs for the duration

A plant becomes inanimate when it drops to 0 hit points or when the spell ends.

The animated plants are friendly to you and your companions. Roll initiative for the animated plants as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.

The GM has the creatures' statistics. Sample creatures can be found below.

At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the options above, and you can animate more plants: twice as many with a 5th-level slot, three times as many with a 7th-level slot, and four times as many with a 9th-level slot.

Spell Tags: Summoning

Available For: Druid (Legacy) Ranger (Legacy)

TheTobbit

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