Level
3rd
Casting Time
1 Action
Range/Area
35 ft. (35 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Restrained (...)

 

Shoot a bolo to tie around something.

The bolo acts as manacles.

If you target a medium or small creature, or a humanoid , they must make a DC 18 dexterity saving throw to avoid it entirely.

If hit, they take 1d10 Non-Lethal bludgeoning damage, and become restrained.

They may make a DC 20 Dexterity, Or strength check every other round to break it, or spend 3 rounds untying themselves.

They're automatically freed after 10 rounds.

If hit a second time, they become Incapacitated, and cannot break free on their own, unless they make a DC 30 strength check.

If the spell is used within 5 feet, the target takes 5d6 Slashing damage.

For every spell level above 3, Bolo has an extra 30 range.

* - (3 Chain Links, or a wire and two ball bearings.)

Available For: Ranger (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Wizard (Legacy) - School of Conjuration (Legacy) Paladin (Legacy) - Oath of Conquest Warlock (Legacy) - The Hexblade Wizard (Legacy) - War Magic Artificer (Legacy) - Battle Smith (Legacy)

KirbyDerby

Comments

Posts Quoted:
Reply
Clear All Quotes