Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Until Dispelled or Triggered
School
Necromancy
Attack/Save
None
Damage/Effect

A life transfer spell, from a "giver" to a "recipient", spending one magic slot for each "giver."  If a "giver" is unwilling, a DC CON save (your DC) must be failed to force use. Maximum of 2 "givers" Per spell slot, one must be the caster.  Can be used to bring life to 1 person per spell slot used who has died less than an hour, this spell only works on characters who have 0 hit points. It cannot be used for general healing. Transfers a d(6) life from each "giver" to each a recipient. Both "giver" and "recipient" must be within distance range  of the caster and cannot exceed the range in distance from each other. Damage to a "recipient" cannot be reduced by any means. Division of health point is up to the caster to split between "recipients."

"Recipients" and "givers" are limited to number of spell slots.

Previous Versions

Name Date Modified Views Adds Version Actions
10/19/2020 1:07:07 AM
0
0
3
Coming Soon
10/19/2020 9:38:32 PM
0
0
3.5
Coming Soon

Available For: Cleric (Legacy) Druid (Legacy) Warlock (Legacy) Wizard (Legacy) Paladin (Legacy) - Oath of Redemption

seboland71

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