You fling a coin (or gem) into the air within range that hovers for the duration.
You mentally receive information from the coin in a manner similar to echo-location, which has blindsight out to 30 feet.
As an action, you can move the coin up to 30 feet in any direction. There is no limit to how far away from you the coin can move, but it can't enter another plane of existence. A solid barrier blocks the coin's movement, but the coin can pass through an opening as small the coin's thinnest width (to be discussed with your DM upon their accepting the Treasurer class in the game).
When this spell runs out, is cancelled or dispelled, the coin becomes sentient and begins fleeing from you with a speed of 50ft (flying speed). If you are able to catch it, before it breaks your line of sight to the coin (at which point, it disappears), you regain all coins used to create it and gain a slight magical infusion which grants a +1 to your next dexterity roll.
* - (Condensed coin worth 100gp (Or a gem worth the same amount))
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