Level
1st
Casting Time
1 Action
Range/Area
10 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect

Objects come to life at your com⁠mand. Choose one nonmagical, nonliving Object within range that is not being worn or carried. The target animates and becomes a creature under your control until the spell ends or until reduced to 0 Hit Points. As a Bonus Action, you can mentally comm⁠and any creature you made with this spell if the creature is within 30 feet of you

Size HP AC Attack Str Dex Con Int Wis Cha Speed
Tiny 12 16 +4 to hit, 1d4 + 2 damage -3 3 0 -4 -4 -5 30 ft

An animated Object is a Construct. Its speed is 30 feet; if the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has Blindsight with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit po⁠ints, it reverts to its original object form, and any remaining damage carries over to its original object form.

If you comma⁠nd an object to Attack, it can make a single melee att⁠ack against a creature within 5 feet of it. The DM might rule that a specific object inflicts bludgeoning, slashing or piercing damage based on its form.

* - (Object to be animated)

Previous Versions

Name Date Modified Views Adds Version Actions
10/20/2020 12:01:07 PM
6
0
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Coming Soon

Available For: Wizard (Legacy)

AbuFieri

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