As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack’s normal effects, and it can be repelled away from you with arcane force. The target must succeed on a Constitution saving throw or be pushed 10 feet away from you. If the target would collide with another creature or object, both take 1d6 force damage.
This spell’s damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d6 force damage to the target, and the damage for collision targets increases to 2d6. Both damage rolls increase by 1d6 at 11th level and 17th level.
* - (a weapon)Previous Versions
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Posted Sep 3, 2018I think this is great but if I may offer a suggestion, change the Casting Time from an Action to a Bonus Action and state:
"You infuse your weapon with arcane energy that is unleashed on your foes when struck. When you hit a creature with a melee attack, the target must succeed a...."