Level
9th
Casting Time
1 Minute
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 24 Hours
School
Necromancy
Attack/Save
CHA Save
Damage/Effect
Psionic (...)

You attempt to take the soul of any creature of CR 20 or lower you can see and force it into your magical jar. It must succeed a Charisma saving throw against you or have their soul be trapped in your magical jar.

When the creature's soul is siphoned into the jar, its body becomes a vessel for control. As an action, you can take possession of the creature. While possessing a creature, you can all of its abilities and physical stats, but you keep any mental stats and proficiencies. If the possessed creature dies while being controlled, the possessor takes 10d6+40 psychic damage and the possessed creature's soul is immediately freed from the jar.

The creatures soul remains in the jar for 24 hours and as long as you have concentration on the spell*. When either of those conditions are broken, the trapped creature can make a Charisma saving throw at advantage to attempt to break free from the jar. If it succeeds, the creature immediately returns to its body and takes control. The possessor is shunted from the creature and returns to their own body.

If this spell is recast before the duration of the first spell ends, the creature fails its spell automatically and remains trapped in the jar.

*Any creature of CR 5 or lower is permanently trapped in the jar and cannot make its Charisma saving

* - (Jar inscribed with magical runes)

Spell Tags: Special Psionic

Available For: Wizard (Legacy)

SuperNerd827

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