Level
2nd
Casting Time
1 Reaction *
Range/Area
Sight (10 ft. )
Components
V, S, M **
Duration
Until Dispelled
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Lightning (...)

(NOT FULL SPELL)Casts a powerful, precise, intense crimson ray of lightning.  To cast the spell in a 2nd level spell slot the caster must give all but 1HP. At 6 level add 3d10 to damage roll and every level above 5 add 2d10 to damage roll. If missed the spell has a chance for explosion (DM roll a d20 if 11-14 minor explosion 15-20 massive explosion 1-10 fail) which deals 2d8 fire & thunder damage. If target has metal armor the target has a chance to be electrified (DM roll a d20 if 15-20 success if 1-14 fail) and rolls 2d6 damage dice. Small arcs of lightning shoot off of the ray and has a chance of hitting 2 additional targets within 10 feet of the ray (DM roll a d20 1-10 no additional targets hit if 11-15 1 additional target hit if 15-20 2 additional targets hit) dealing 2d8 lightning & fire damage to additional targets.
Cannot be cast more than once until 7th spell level is reached.

* - last resort in boss fight ** - (Casters Blood)

Previous Versions

Name Date Modified Views Adds Version Actions
9/25/2020 5:12:23 PM
8
1
--
Coming Soon
9/25/2020 7:42:12 PM
4
0
--
Coming Soon
2/5/2021 6:13:21 PM
4
1
--
Coming Soon

Spell Tags: Damage Debuff

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) - School of Evocation (Legacy) Wizard (Legacy) - War Magic Rogue (Legacy) - Arcane Trickster (Legacy) Artificer (Legacy) - Artillerist (Legacy)

hatsunemiku1447

Comments

Posts Quoted:
Reply
Clear All Quotes