(NOT FULL SPELL)Casts a powerful, precise, intense crimson ray of lightning. To cast the spell in a 2nd level spell slot the caster must give all but 1HP. At 6 level add 3d10 to damage roll and every level above 5 add 2d10 to damage roll. If missed the spell has a chance for explosion (DM roll a d20 if 11-14 minor explosion 15-20 massive explosion 1-10 fail) which deals 2d8 fire & thunder damage. If target has metal armor the target has a chance to be electrified (DM roll a d20 if 15-20 success if 1-14 fail) and rolls 2d6 damage dice. Small arcs of lightning shoot off of the ray and has a chance of hitting 2 additional targets within 10 feet of the ray (DM roll a d20 1-10 no additional targets hit if 11-15 1 additional target hit if 15-20 2 additional targets hit) dealing 2d8 lightning & fire damage to additional targets.
Cannot be cast more than once until 7th spell level is reached.
Previous Versions
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9/25/2020 5:12:23 PM
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9/25/2020 7:42:12 PM
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4
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2/5/2021 6:13:21 PM
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4
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