Level
4th
Casting Time
1 Bonus Action *
Range/Area
Self
Components
V, S, M **
Duration
1 Round
School
Transmutation
Attack/Save
None
Damage/Effect
Dunamancy (...)

 

You slip between the quantum gaps in time, briefly halting time for everything except for yourself. As a bonus action, you can give yourself another turn in combat, in which no one except for yourself can take reactions, or perceive what is happening. This turn happens immediately after the casting of the spell, as if you had gone again in the initiative order.

When used outside of combat, you stop time for 6 seconds.

In addition to its normal use, you can use it as a reaction when you are targeted by a harmful effect. In this version of the spell, you are unable to cast any spells or trigger any magical effects, but you can move yourself away from the area if you have enough speed to do so, and do any non-magical actions you normally have access to

* - When targeted by a spell, attack or other unwanted effect ** - (Any object capable of telling time)

Spell Tags: Special Dunamancy

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Therion_Aaron

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