Level
3rd
Casting Time
1 Action
Range/Area
120 ft.
Components
None
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Prone

You evoke a lance-like projectile of blood filled with negative energy to break the bones and drain their vitality of one creature you can see within range. The target must make a Strength saving throw, taking 3d6 bludgeoning damage plus 3d6 necrotic damage, and is knocked prone on a failed save, or half as much damage and isn't knocked prone on a successful one.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the bludgeoning damage or the necrotic damage (your choice) increases by 1d6 for each slot level above 3rd.

Spell Tags: Combat

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Damakos69

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