Level
Cantrip
Casting Time
1 Bonus Action Ritual
Range/Area
30 ft.
Components
None *
Duration
Until Dispelled 1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Movement (...)

This spell creates a circular, horizontal plane of reflective force, 1 foot in diameter and 1/2 inch thick, that floats above the ground in an unoccupied space of your choice that you can see within range.

If you move more than 10 feet away from it, the disk follows you so that it remains within 10 feet of you. It can move across uneven terrain, up or down stairs, slopes and the like, but it can't cross an elevation change of 10 feet or more. For example, the disk can't move across a 10-foot-deep pit, nor could it leave such a pit if it was created at the bottom.

If you move more than 100 feet from the disk (typically because it can't move around an obstacle to follow you), the spell ends.

the disk could be a greater size if used as a ritual.

the disk will reflect any and all things that hit it.

at higher levels you can summon more disks, one per level.

if you have Wellerman decent the spell is stronger(10 reflects). if you don't have Wellerman decent it can only have 5 reflects.

* - (a drop of mercury)

Spell Tags: Movement Utility

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

ozonetheeawsome

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