Level
5th
Casting Time
1 Action
Range/Area
120 ft. (20 ft. )
Components
V, S
Duration
Concentration 10 Minutes
School
Conjuration
Attack/Save
CON Save
Damage/Effect
Poison

You create a 20-foot-radius pool of poisonous, Blood Ministrations pulled from the very blood vessels of a targeted creature centered on a point you choose within range.  As long as the creature has blood. The blood spreads around corners. It lasts for the duration or until it is dispelled, the area is consider rough terrain for the duration. As Well as When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw. The creature takes 5d8 poison damage and suffer no more than one level of exhaustion, on a failed save, or half as much damage on a successful one. as the blood seeps out of their very pours and pools up at the feet of the target.

The Blood moves 10 feet away from you at the start of each of your turns, rolling along the surface of the ground. The blood will sink to the lowest level of the land, even pouring down openings.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Death Domain

Malefus

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