You touch one sleeping being that is dreaming within range who must make a wisdom saving throw. On a success, the spell ends and the dreamer awakens. On a fail you pull forth a creature or object from the dreamworld of the target into the waking world. The dreamer can choose to fail this save by partaking in the tea before sleeping. If you are aware of the contents of the dream, you may choose a specific creature or object, otherwise, what you pull forth is determined at random. Whatever the creature or object may have been within the dream, it becomes a real, tangible thing while the spell lasts. If it is a creature, it becomes charmed by you for the spell duration. If you maintain concentration for the full duration the creature or object becomes permanently real, ending the spell and the charmed status if it was a creature. If the spell ends early any creature or object fade into nothingness.
Special: If the target of the spell, the dreamer themself, are pulled from the dream, they appear in the form their dream-self took. Their memories and soul transmigrate to the new body, leaving the previous body alive but in a vegetative state for the duration of the spell. The dreamer retains their mental ability scores, alignment and personality, but assumes the physical ability scores and any limitations or new traits of the new form. If the spell ends early the dreamer's mind and soul return to the original body and they awaken. If the spell is maintained for the full duration the dreamer's new body becomes permanently real, the spell ends, and they can no longer return to their previous body by this spell. The previous body remains alive, but vegetative, lacking a mind or soul.
* - (Jasmine tea steeped for 4 hours, 7 times, worth a total of 200 gp, which the spell consumes)
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