A crushing force overwhelms an enemy, immobilizing them.
A creature targeted by this spell must make a Strength saving throw. On a failed save, the target becomes restrained and incapacitated. At the end of each of its turns, the target can make another Strength saving throw.
At the end of each of your turns while this spell is in effect, the target takes 1d6 magical bludgeoning damage and 1d6 force damage.
As an action, you may violently crush the target of this spell, ending the spell. The target takes 12d6 force damage, is no longer restrained or incapacitated, and may not take reactions until the beginning of its next turn.
At Higher Levels: When cast at higher levels, the damage dealt at the end of your turn increases by 1d6 magical bludgeoning damage and 1d6 force damage for each level above 6th. The damage dealt when you forcefully end the spell increases by 2d6 for each level above 6th.
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Posted Oct 29, 2020Nice try. The spell is good, but the **** is against the Homebrew Rules.