You breath deeply, exhaling a plume of burning embers in a 25-ft cone in front of you. Each creature in the area must make a Dexterity saving throw, taking 2d6 fire damage on a failure, and half on a success. Additionally, creatures who fail their saving throw suffer disadvantage on their next weapon attack and must pass a concentration saving throw to cast their next spell with a verbal component a within 1 round of their failed save as the embers sting their eyes and throats.
The embers ignite any flammable objects in the area that aren't being worn or carried.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 2d6 for each slot level above 1st.
* - (ashes, soot, or charcoal)
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