Level
3rd
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Dunamancy (...)

You weave divergent timelines, forming a fabric of time where the target creature was not killed.  The target creature enters the current timeline with 1 hp as if the killing blow simply missed anything vital - wondering why the party seems so concerned, they were "just taking a breather".

You touch a creature that has died within the last minute. This spell can't return to life a creature that has died of old age.  The target returns exactly as they were as if the killing blow didn't quite hit with full force or didn't quite strike true (memories, equipment/gear, abilities, limbs, etc. all as they were when the attack hit).  However, the target does not have any memories of dying - they recall being hit, falling to the ground in pain, but just barely surviving the attack; afterword, they remember the party continuing to fight around them, and finally the wizard approaching to make sure everything's ok.

* - (diamonds worth 300 gp, which the spell consumes)

Spell Tags: Healing Dunamancy

Available For: Wizard (Legacy) - Chronurgy Magic Wizard (Legacy) - Graviturgy Magic

and_i_am

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