Level
1st
Casting Time
1 Action
Range/Area
Self (10 ft. )
Components
V, S
Duration
1 Minute
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Lightning

You snap your fingers and electrically charge the air around you in a ten-foot radius sphere centered on you. The sphere moves with you. Whenever a creature starts it's turn in the sphere, it must make a dexterity saving throw. A creature makes the saving throw with disadvantage if it is wearing metal armor or holding a metal weapon. If a creature fails the saving throw, it takes 1d6 lightning damage.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Previous Versions

Name Date Modified Views Adds Version Actions
10/24/2020 5:03:54 PM
5
0
1
Coming Soon
10/24/2020 7:41:27 PM
7
0
1.2
Coming Soon

Spell Tags: Damage Combat Warding

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Tempest Domain (Legacy)

Shady_Dave

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