Level
1st
Casting Time
1 Action
Range/Area
Self
(10 ft. )
Components
V, S
Duration
1 Minute
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Lightning
You snap your fingers and electrically charge the air around you in a ten-foot radius sphere centered on you. The sphere moves with you. Whenever a creature starts it's turn in the sphere, it must make a dexterity saving throw. A creature makes the saving throw with disadvantage if it is wearing metal armor or holding a metal weapon. If a creature fails the saving throw, it takes 1d6 lightning damage.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/24/2020 5:03:54 PM
|
5
|
0
|
1
|
Coming Soon
|
|
|
10/24/2020 7:41:27 PM
|
7
|
0
|
1.2
|
Coming Soon
|
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