Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
90 ft. (5 ft. )
Components
S *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Cold

A flurry of magic snowballs erupts from a point you choose within range. Each creature in a 5-foot-radius sphere centered on that point must make a Dexterity saving throw. A creature takes 2d4 cold damage on a failed save, or half as much damage on a successful one.

* - (a piece of ice or a small white rock chip)

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy)

Archangell24

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