This spell is a lost knowledge that has nothing but evil intent.
All creatures caught within the spells range as defined by the arcane outline used as part of the component material must make a DC 22 Wis save or become subjected to it's effects.
Any affected creature sees all other creatures as hostile and must take actions against them. This includes but not limited to attacks, spells opportunity attacks and aggressive class features. Creatures under the effect of the spell may not willingly leave the blood ring
Affected creatures may remake the saving throw after every turn or if they take more than 20 Hp Damage. Once a creature has made the save they are immune to its effects for 10 minutes.
The focal point for this spell is a diamond that must be kept with the Blood ring. If it leaves the circle or is broken the spell ends.
* - (Blood from a willing sacrifice. A diamond worth 500Gp which serves as the focus for the spell.)
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