Level
2nd
Casting Time
1 Bonus Action
Ritual
Range/Area
10 ft.
Components
M *
Duration
4 Hours
School
Transmutation
Attack/Save
Ranged
Damage/Effect
Ranged Attacks
You use raw elemental magic to manipulate blood into a sharp needle that you can manipulate at will.
For as long as the spell is active you can use a bonus action to turn blood into a needle and harden it. You can have needles stored up to half your level rounded up.
as an action you can throw one of these needles 40/70ft. The needles deal 2d6 + your spell casting modifier damage. The damage type changes based on if the blood used possesses a special element.
The list of damage types:
- Piercing - Normal blood
- Radiant - Holy/Purified blood
- Necrotic - Festering blood
- Acid - Acidic blood
- Poison/Psychic - Poisoned blood
At higher levels: The damage die increase by 1d6 for every level above level 2.
* - (A )Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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10/26/2020 7:26:12 PM
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3
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