Level
2nd
Casting Time
1 Bonus Action Ritual
Range/Area
10 ft.
Components
M *
Duration
4 Hours
School
Transmutation
Attack/Save
Ranged
Damage/Effect
Ranged Attacks

You use raw elemental magic to manipulate blood into a sharp needle that you can manipulate at will.

For as long as the spell is active you can use a bonus action to turn blood into a needle and harden it. You can have needles stored up to half your level rounded up.

as an action you can throw one of these needles 40/70ft. The needles deal 2d6 + your spell casting modifier damage. The damage type changes based on if the blood used possesses a special element.

The list of damage types:

  • Piercing - Normal blood
  • Radiant - Holy/Purified blood
  • Necrotic - Festering blood
  • Acid - Acidic blood
  • Poison/Psychic - Poisoned blood

At higher levels: The damage die increase by 1d6 for every level above level 2.

* - (A )

Previous Versions

Name Date Modified Views Adds Version Actions
10/26/2020 7:26:12 PM
3
0
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Coming Soon

Spell Tags: Creation Damage Combat

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Blood Hunter - Order of the Profane Soul (INT)

Beadimo

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