Level
4th
Casting Time
1 Minute
Ritual
Range/Area
3,500 ft.
Components
V, S, M *
Duration
Concentration
20 Minutes
School
Enchantment
Attack/Save
None
Damage/Effect
Charmed
You chose one undead creature you know exists within 3500 ft of you, that creature must succeed on a dc 14 charisma saving throw or be charmed by you. If a creature is immune to the charmed condition it gains advantage on the save instead of immunity to the effect. A creature charmed by you this cannot take any action and must use all of its movement on each turn to move towards a space of your choosing within 10 ft of you. The creature remains charmed until you lose concentration or the creature arrives to the designated space.
* - (ectoplasmaa pearl worth 300 gold (which the spells consume))
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