An extravagant cacophony of colors explodes out of your palm in a direction you choose. Each creature in a 60-foot cone is hit with all 7 colored rays and must make a dexterity saving throw. A creature in the cone suffers the following effects.
Red. The target takes 10d6 fire damage on a failed save, or half as much damage on a successful one.
Orange. The target takes 10d6 acid damage on a failed save, or half as much damage on a successful one.
Yellow. The target takes 10d6 lightning damage on a failed save, or half as much damage on a successful one.
Green. The target takes 10d6 poison damage on a failed save, or half as much damage on a successful one.
Blue. The target takes 10d6 cold damage on a failed save, or half as much damage on a successful one.
Indigo. On a failed save, the target is restrained. It must then make a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the petrified condition.
Violet. On a failed save, the target is blinded. It must then make a Wisdom saving throw at the start of your next turn. A successful save ends the blindness. If it fails that save, the creature is transported to another plane of existence of the GM's choosing and is no longer blinded.
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