By shaping the colors of prismatic magic, you create a huge rainbow dragon in an unoccupied space that you can see within range. The dragon lasts for the spell's duration and occupies its space as if it were a creature.
When the dragon appears, any of your enemies that can see it must succeed on a Wisdom saving throw or become frightened for one minute. If a frightened creature ends its turn in a location where it doesn't have line of sight to the dragon, it can repeat its saving throw, ending the effect on a success.
As a bonus action on your turn, you can move the dragon up to 60 feet. At any point during its movement, you can cause it to exhale a prismatic spray in a 60-foot cone originating from its space. Each creature in the 60-foot cone must make a Dexterity saving throw. For each target, roll a d8 to determine which color ray affects it.
1. Red. The target takes 10d6 fire damage on a failed save, or half as much damage on a successful one.
2. Orange. The target takes 10d6 acid damage on a failed save, or half as much damage on a successful one.
3. Yellow. The target takes 10d6 lightning damage on a failed save, or half as much damage on a successful one.
4. Green. The target takes 10d6 poison damage on a failed save, or half as much damage on a successful one.
5. Blue. The target takes 10d6 cold damage on a failed save, or half as much damage on a successful one.
6. Indigo. On a failed save, the target is restrained. It must then make a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the petrified condition.
7. Violet. On a failed save, the target is blinded. It must then make a Wisdom saving throw at the start of your next turn. A successful save ends the blindness. If it fails that save, the creature is transported to another plane of existence of the GM's choosing and is no longer blinded.
8. Special. The target is struck by two rays. Roll twice more, rerolling any 8.
The dragon is tangible but attacks miss it automatically, it succeeds on all saving throws, and is immune to all damage and conditions.
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