Level
3rd
Casting Time
1 Action
Range/Area
150 ft. (20 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Cold

A stroke of ice streaks out from your palms hitting a point you can see in range. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 cold damage, and makes attacks at disadvantage until the beginning of it's next turn on a failed save, or half as much damage on a successful one, with no disadvantage.

The ice does not spread around obstacles.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

* - (a tiny ball made of cotton, dipped in water)

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Warlock (Legacy) - The Fiend (Legacy) Cleric (Legacy) - Light Domain (Legacy) Artificer (Legacy) - Artillerist (Legacy)

cxevan7

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