Level
9th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 1 Hour
School
Necromancy
Attack/Save
None
Damage/Effect

By stoking the regenerative powers of the spore solution you create a 10 foot radius area around yourself of growing spore life. The caster must remain inside the area of the spell to continue concentrating on it, losing concentration if they move or are moved out of the radius of the spell.

The spell creates the following effects within the area. When you cast this spell, you can specify creatures as friends who are immune to the effects. You can also specify a password that, when spoken aloud, makes the speaker immune to these effects.

The entire warded area radiates magic. A dispel magic cast on the area, if successful, removes only one of the following effects, not the entire area. That spell's caster chooses which effect to end. Only when all its effects are gone is this spell dispelled.

Spore Cloud. The effected area is covered in a thick cloud of poisonous spores, creatures in this area must make a Constitution saving throw upon first entering the area, taking 10 poison damage at the start of their turns as long as they remain in the spells effect, instead only taking 5 poison damage if they made the save. Any area inside the spore cloud counts as lightly obscured. To a creature immune to this effect, the spores obscure nothing and they take no damage.

Violet Rebirth. When a creature dies or a corpse enters inside the area of Violet Horizon it is infested by spores and a creature bursts forth from the body, destroying the corpse in the process. Roll 1d8 to determine what creature is "birthed"

  1. Zombie (Counts as a Plant rather than Undead)
  2. Gas spore
  3. Thorny
  4. Violet Fungus
  5. Yellow Musk Creeper
  6. Vegepygmy
  7. Shrieker
  8. Shambling Mound

Creatures created by the field are immune to the effects of the field and will behave non-aggressively towards those immune to the spells effects.

Violent Growth. The area of this spell increases by a 10 foot radius for each round it is concentrated on, after being concentrated on for the full hour the spells duration becomes 24 hours. For every 3 rounds of concentration on this spell, the caster may at the start of their turn create a large mushroom (AC 10, HP 25 per 5 foot square) anywhere in the area.

Fungal Stride. Once on its turn, the caster can use 10 feet of its movement to step magically into the fungal growth and emerge within 60 feet, appearing in an unoccupied space within the area of the spell.

Once the spell ends, these effects end, any creatures and mushrooms created by the spells effects remain.

* - (A corpse treated with a spore solution for 3 days or a benny, consumed upon use)

Available For: Druid (Legacy) - Circle of Spores

Sylverian

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