Level
6th
Casting Time
1 Action
Range/Area
Sight
Components
M *
Duration
Until Dispelled or Triggered
School
Enchantment
Attack/Save
None
Damage/Effect
Control (...)
You perform an enhanced fortune telling on a willing target that you can mutually see and understand. The first card reveals their past, the second tells of their present, and the third "predicts" their future; In reality, it determines their future. Within seven days of the telling, your client's fate will correspond with your "prediction". You have no way of telling exactly what will happen, though; you'll just have to wait and see.
Roll a d12 to determine the third card:
- 1: The Release - You will come to realize something very important.
- 2: The Mason - A stroke of luck will bless your work.
- 3: The Mother - Someone important will appear before you.
- 4: The Father - You will earn someone's respect.
- 5: The Locket - Someone you've lost lives on.
- 6: The Bounty - You will face a difficult choice.
- 7: The Herald - Something very unlikely will happen.
- 8: The Heart - You will face a reminder.
- 9: The Spiral - Something will no longer matter to you.
- 10: The Griff - Something will be taken from you.
- 11: The Masses - Your effort will be for nothing.
- 12: The Tarrasque - Nothing will be fair.
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Posted Oct 28, 2020Each of the cards are based on multiple real ones; can you guess what cards inspired each?