Level
3rd
Casting Time
1 Action
Range/Area
Self (20 ft. *)
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire (...)

You raise your arcane focus, whether that be your staff, wand, hand, or something else, and either side/end lets out a 5ft wide 20ft long blast of elemental energy. The caster can orient this in any way, but the blasts must go in completely opposite directions (east/west, up/down, etc). On the casting of this spell, the caster must choose or roll for 2 different damage types from the table below, and decide which type corresponds to which end of the blast. Every creature caught in the blast of this spell must make a Dexterity saving throw against your spell save DC or take 4d8 of the type of damage that end of blast is doing, or half as much on a successful one.

When cast at higher levels, each end of the blast does 1d8 more damage per additional level of spell cast.

1d6

Damage Type

1

Fire

2

Cold

3

Lightning

4

Acid

5

Poison

6

Thunder

Spell Tags: Damage Combat

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) - School of Evocation (Legacy) Wizard (Legacy) - War Magic Artificer (Legacy) - Alchemist (Legacy) Artificer (Legacy) - Artillerist (Legacy)

Someone930

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