Level
7th
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
STR Save
Damage/Effect

While you hold concentration on this spell, as an action, you can make a spell attack roll against a target to touch them. And then decide a direction, this direction becomes the direction of gravity for this target. A creature targeted by this effect must make a strength saving throw against your spell save DC or begin falling in the chosen direction. Objects of size large or smaller automatically fail this check. You can choose to end one or more lashings on a creature on your turn as a bonus action.

The following table details how attaching multiple lashings to a single target in one direction affects the target. If the chosen direction is in the same direction as gravity, then act as if it were one additional lashing than is placed on the target. (so one lashing up and one lashing down would result in normal gravity)


  • 1 Lashing
    • Gravity changes direction for the target in given direction.
  • 2 Lashings 
    • Fall damage increases to 2d6 per 10 ft fallen
    • Flying creatures must make a strength save to remain airborne
    • Weight of creature is doubled
  • 3 lashings
    • Fall damage increases to 3d6 per 10 ft fallen
    • Flying creatures have disadvantage on the save to remain airborne.
    • Weight of the creature is tripled. 
    • Grounded creatures have their speed halved 
  • 4 lashings
    • Fall damage increased to 4d6 per 10 ft fallen
    • Flying creatures lose their fly speed.
    • Weight of the creature is quadrupled
    • Grounded creatures have their speed quartered
  • 5 lashings
    • Fall damage increased to 5d6 per 10 ft fallen
    • 5x weight
    • Grounded creatures must make a strength save or be considered restrained.
    • Grounded creatures take 2d6 force damage at the start of their turn 
  • 6 Lashings
    • Fall damage increased to 6d6 per 10 ft fallen
    • 6x weight
    • Grounded creatures have disadvantage on the strength save or be restrained.
    • grounded creatures take 4d6 force damage at the start of their turn
  • 7 Lashings
    • Fall damage increased to 7d6 per 10 ft fallen
    • 7x weight
    • Creatures restrained by this effect are also considered incapacitated.
    • Grounded creatures take 6d6 force damage at the start of their turn. 

 

* - (A knot made of rope with slivers of gemstone woven into it)

Available For: Sorcerer (Legacy) Bard (Legacy) - College of Swords Cleric (Legacy) - War Domain (Legacy) Warlock (Legacy) - The Hexblade Wizard (Legacy) - Bladesinging (Legacy) Wizard (Legacy) - Graviturgy Magic

Ehtan

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