A green luminescent streak flashes from your pointing finger to a point you choose within range and then erupts in a force of positive energy. Each creature of your choice in a 20-foot-radius sphere centered on that point regains 8d6 hit points. If an undead or demon are in the area they instead take 8D6 radiant damage. If the creature is a construct the spell has no effect.
This spell causes a purifying effect in its physical surroundings, water in the area will purify, food will become clean, rust on metal will vanish and plants will thrive and blossom in a matter of seconds.
Spell Synergy. If you cast this spell while inside a temple, church or holy monastery or a place affected by the Hallow spell, the spells dice and range are doubled.
* - (a wrap of bandages)
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