Level
3rd
Casting Time
1 Action
Range/Area
150 ft. (20 ft. *)
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Cold

 

A bright streak flashes from between your swirling hands to a point you choose within range and then blossoms into a translucent shell of ice which removes all heat from inside it before shattering inward. Each creature in a 20-foot-radius Sphere centered on that point must make a Dexterity saving throw. A target takes 6d6 cold damage on a failed save, or half as much damage on a successful one.

The ice does not spread around corners. If a creature in the area is reduced to zero hp they must also make a Constitution saving throw (DC 10), or shatter.

At Higher Levels. When you cast this spell using a spell slot of 4th Level or higher, the damage increases by 1d6 for each slot level above 3rd.At Higher Levels.
 

* - (a tiny ball of tree sap mixed with a pinch of diamond dust)

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Warlock (Legacy) - The Fiend (Legacy) Warlock (Legacy) - The Archfey (Legacy) Artificer (Legacy) - Alchemist (Legacy) Artificer (Legacy) - Artillerist (Legacy)

Ehks36

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