This spell can only be cast outdoors.
Upon casting, all allies of the caster are revived and cured of all status conditions. All terrain in a 300 ft diameter becomes enchanted sand, becoming difficult terrain for all enemies. The caster may choose either saltwater or freshwater to be within 30 ft of edge of spell. All weather effects are negated and a warm sunlight casts down onto the sand. Any enemy attacks originated outside of the spell area must make a DC save of 35+, or be immediately deflected and striking the enemy at 3x damage.
All rations and potions brought into the area of effect are not reduced when consumed (you do not deduct it from equipment). All games or instruments used in the area of effect provide an extra 2d10 temporary hit points.
* - (A blank stat sheet)
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Posted Nov 28, 2020FOR THE FIREBALL!!!