Level
3rd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect
Thunder

You call forth thundering energy to create a bow of thrumming power in your hand. The magic bow lasts until the spell ends and produces an endless supply of magically charged arrows that appear when you draw the bow.  Any pieces of ammunition created by this spell disintegrate when the spell ends

The bow counts as a simple ranged weapon with which you are proficient. It deals 2d10 thunder damage on a hit and has the two-handed, light, and range properties (range 150/600 ft.). In addition, when you use the bow to attack a target made of inorganic matter such as stone, crystal, or metal, you make the attack roll with advantage.

If you drop the weapon it dissipates at the end of the turn. Thereafter, while the spell persists, you can use a bonus action to cause the bow to reappear in your hand.

At Higher Levels. When you cast this spell using a 4rd- or 5th-level spell slot, the damage increases to 3d10. When you cast it using a 6th- or 7th-level spell slot, the damage increases to 4d10. When you cast it using a spell slot of 8th level or higher, the damage increases to 5d10.

Spell Tags: Creation Damage Combat

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Lexgar

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