Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
None
Damage/Effect
Acid (...)

Taking a nonmagical dagger you quickly trace 5 runes over the blade. You summon 5 elemental daggers, 1 of acid, cold, fire, lightning, and thunder. The daggers surround the caster and have the finesse, light, and thrown (20,60) properties. You can choose to make a melee or ranged spell attack against the target. If the attack hits, the creature takes 1d4 damage of the type you chose +1 piercing damage. If you use your action to attack with a dagger you can then use a bonus action to attack with a second dagger. Upon making an attack with a dagger it dissipates whether it hits or misses. If all 5 daggers have dissipated and you still have concentration, you can spend a bonus action to summon 5 more daggers.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d4, and you can choose 1 dagger to take a damage type of your choice for each slot level above 2nd.

* - (a dagger)

Spell Tags: Damage

Available For: Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

lil_lighthouse

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