Your powers grow stronger allowing you to summon even more powerful undead. You may target a pile of bones or a corpse of the appropriate type to resurrect a creature as your undead servent you may summon a zombie or skeleton of the type of corpse or bones you have. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature.
The undead can only be CR 5 or lower
The creature loses all spellcasting ability unless its intelligence remains above 10
Use the page 282 in the Dungeon Master's Guide. for the conversion to undead.
You cannot use this spell to create a undead made in a specific ritual or way of which it died (e.g mummy, Wight, flameskull)
On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete. The creature is under your control for 24 hours, after which it stops obeying any command you’ve given it.
To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.
At higher levels: You may cast this spell at 6th level or higher to maintain control over an additional undead.
* - (Pouch of bone dust, several drops of blood and several pieces of flesh)Previous Versions
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