Level
3rd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Buff (...)

You lift 2D6 up to your mouth in a clenched fist and whisper an incantation. You choose one willing creature within range and test their luck rolling the 2D6. An unwilling creature must make a Charisma saving through and resist the effect of the spell on a success. You have to see the result of both the dice in order to complete the spell. The number you roll on the dice determine the effect of the spell.

2D6 effect
2-4 The target creature uses its action to make an attack against the closest creature within its range. If the target creature can cast spells it must cast its lowest level attack spell (min. level one) against that creature.
5-7 The creature is empowered becoming hasted for 1D10 rounds, also any melee attacks gain an additional 1D6 onto their attack damage while hasted.
8-10 The creature is stunned for 1D8 rounds.

11-12

The creature regains 4D8 hit points.
* - (Dice Set)

Spell Tags: Healing Control Buff Debuff Movement

Available For: Bard (Legacy) Warlock (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

NidoKnight

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