A curse of the apocalypse that has a effect on the cursed enemy's future. It could happen immediately or within the 5 day period. That cursed person's future will rely on the four testaments; death, plague, famine, and war.
The results for that creature or player is a Wisdom saving throw. Anything lower than a 18 fails.
This curse is available once every week or when the player is at their most vulnerable. ( 1hp; 2 strikes ) Optional: DM's call
Testaments:
Death - the action or fact of dying or being killed. Automatic 1 hp.
Plague - Disease that causes high mortality; pestilence and infectious. Disadvantage on Constitution Saving Throws and physical attacks.
Famine- Scarcity, Extremely hungry, and starving. Cursed is very distracted on trying to find food or will see their foe as prey. Disadvantage on Strength and Constitution Saving Throws.
War- Inner warfare, a fight with yourself. A constant noise within one's mind, voices opposing thought stuck in an never ending argument. Disadvantage on wisdom saving throws, casting spells, curses, and ranged attacks.
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